#include "Vertex.h"

namespace Y{

GLenum glVertex_tcnv::format = GL_T2F_C4F_N3F_V3F;
GLenum glVertex_tcv::format = GL_T2F_C4UB_V3F;
GLenum glVertex_tnv::format = GL_T2F_N3F_V3F;
GLenum glVertex_cnv::format = GL_C4F_N3F_V3F;
GLenum glVertex_tv::format = GL_T2F_V3F;
GLenum glVertex_cv::format = GL_C3F_V3F;

}